144 file audio bebas royalti untuk "Harsh Noise"

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00:03
A very messy, nasty, static-y, glitchy kinda sound, made with dblue glitch and massive in fl studio. I like this one, sounds very destroyed.
Penulis: Jacksonmiller
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00:47
A very harsh section of static with periodic interference (source unknown) from the far right-hand side of the fm radio dial, at 106. 7 mhz. Recorded from a digital tuner.
Penulis: Cognito Perceptu
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00:56
Recording of the defective line transformer of the crt of an old tv set. Can be used for sfx and as a nice sample base for diverse lead wavetable sounds.
Penulis: Blaukreuz
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04:37
This is some feedback that was recorded in the studio after we had finished recording some songs, it was just something to do, the effect pedal used in this is a 'electro-harmonix polychorus'. Some interesting sounds in there.
Penulis: Jackwheatley
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00:18
Raw import of a non-audio binary file made with audacity in ubuntu studio.
Penulis: Wjoojoo
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02:33
This is the sound-signature of many of the problems with digital audio equipment, a source sound of now-unidentifiable character was mangled using a selection of iterative granular resampling, timestretching and recombination techniques, almost all of which produce noisy artefacts, intermodulation artefacts and a particuarly weird sort of very noisy geomtetric comb filtering.
Penulis: Bishopdante
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02:21
Strange changing voice-like glitchy sounds devolving and becoming a quirky beat, made on the vcv rack modular synth by modulating the volume and delay of an oscillator with another oscillator, and vice-versa.
Penulis: Pschrandt
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01:17
Sonified with goldwave in 24-bit big endian raw from this image. Rainbow lace.
Penulis: Kbclx
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00:02
Short clips of static, tones, and blips cropped down from raw binary data read as an audio stream. There's a little sequence marked as 'fanfare' that tends to pop up fairly often.
Penulis: Mattlohkamp
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00:10
Screech as finger rubs against balloon. Scratch/creak/buzzing noise like a noisy door opening. Relatively high-pitched and harsh but full sound, good quality - can hear slight echoes. H1 recorder used.
Penulis: Deleted User
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02:32
A morphagene reel culled from an improvisation i made on a eurorack modular synth. Qu-bit electronix scanned is the sole voice here. Splices in the reel are ordered from somewhat delicate (taps, pulses, etc. ) to pretty chaotic noise. All recorded into a zoom h6.
Penulis: Diodemover
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01:52
Before the break: some deliberate permutations of parameters while lfos scan sample phases. After the break: randomized value changes.
Penulis: Saltbearer
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08:01
Here is the full sound of any growing concern.
Penulis: Bezaard
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01:15
And old synth that's inhabited many hard drives for a about twenty years and i finally gave it a whirl. Just some random keys played on a midi keyboard. Make what you will of it.
Penulis: Clothespeg
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00:14
Why does everything i upload sound like people screaming and/or chainsaws!?. Sound source is a contact mic producing feedback into various fx. The main fx used for the clip are a sirkut electronics gnarler, boss metal zone, dod grunge, and finally, a danelectro french fries auto wah. Recorded direct-to-sound card as usual. This is a sample taken from a longer piece.
Penulis: The Semen Incident
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00:06
Sample is a clip from another song i just recorded. Created with effects pedals feeding back into each other. Effects used: behringer micro-mixer (used here as a "clean boost/volume effect), sirkut electronics gnarler, danelectro eq, boss xtortion, and boss metal zone, with various other fx sprinkled throughout. This is another "sounds kind of like screaming" sample.
Penulis: The Semen Incident
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60:01
Machine composed electronic music - or experimental generative atonal electronic music made with an analog modular synth. I give my synth the prerequisites to create music - and it does - endlessly.
Penulis: Gis Sweden
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00:02
Based upon "beep. Wav" by bsumusictech. Background noise removed, normalized to zero, clip includes just the beep, and a light reverb applied to keep it from sounding too harsh. Perfect as a foley for a scene with someone scanning items over a scanner at the cash register. Thanks to bsumusictech for the original recording.
Penulis: Zerolagtime
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01:39
I made it using modbox. It possibly could be good for a video theme or something like that. Though it sounds a lot like my other ones. :).
Penulis: Mysterious Weirdo
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00:06
Warning! this is an extremely unpleasant sound if you're a headphone user. You know that noise from chrono trigger when lavos cries out as it breaks out of the ground, or in dragon ball z, toward the end(yeah right) of the fight between frieza and goku, when the lightning storms begin as planet namek is breaking up. Like a cross between an earthquake and a lightning strike. Yeah, that sound. This is the result of me trying(and failing?) to make that happen with soundforge's fm synthesis.
Penulis: Mrlindstrom
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03:18
This sound was inspired by this youtube tutorial: https://www. Youtube. Com/watch?v=ke5vztfcykc on converting formula controller output into audio but instead of pitching the sound up in audio i pitched it up in real time using two instances of gross beat. It sounds like a broken synth to me.
Penulis: Crash
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04:20
--- warning: loud and disruptive! ---. A dirty squelchy modular sequence / loop at 100bpm, with abruptly changing pitches and parameters. Recorded in mono. Some crazy heavy bass, along with general destruction.
Penulis: Sugarwav
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01:30
A glitch sound made by importing a blender project as raw audio data in audacity. Blender is 3d modelling software if you didn't know. Made with audacity.
Penulis: Kierham
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01:24
Old experiments using a simple 8 bit vst controlled by a midi keyboard. Recorded in real time by messing around with my effects rack in my daw, changing effect orders on the fly, disabling and enabling things etc. Very fun stuff :d.
Penulis: Burning Mir
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01:03
Old experiments using a simple 8 bit vst controlled by a midi keyboard. Recorded in real time by messing around with my effects rack in my daw, changing effect orders on the fly, disabling and enabling things etc. Very fun stuff :d.
Penulis: Burning Mir
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03:15
Now finally! my two neuron patch idea has a sound. It's like music to a graphic score. My score is this:https://www. Muffwiggler. Com/forum/userpix2/27319_2_neurons_not_so_small_1. Jpg. Maybe both score and its sound is bad. . . But i'm happy :-).
Penulis: Gis Sweden
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01:02
Old experiments using a simple 8 bit vst controlled by a midi keyboard. Recorded in real time by messing around with my effects rack in my daw, changing effect orders on the fly, disabling and enabling things etc. Very fun stuff :d.
Penulis: Burning Mir
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00:31
Sampled child's voice being bitcrushed, glitched and granularised while saying "storm". Created with the bastl microgranny monolith.
Penulis: Solar
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00:28
Sampled child's voice being bitcrushed, glitched and granularised while saying "bitcrush". Created with the bastl microgranny monolith.
Penulis: Solar
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01:12
Bought an old sony walkman from an antique mall. It was advertised as "radio works, but cassette player does not play. " this was true, and i was surprised at the noises it made when you tried to play tapes, though whether or not you have a tape or not it makes these types of noises when you switch it to the metal/chrome setting with dolby b on. You can add a 60 hertz hum if you touch any of the metal parts, and can somewhat mess the sound by messing with the spindles as they move. I may upload some more samples of this at one point, with cleaner recording of each of the sounds you can create.
Penulis: Waltzkon
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00:09
Some c0 16. 35hz sine drawed in audacity with mouse hand free with no correction of the irregularities, looping, an envelope drawed manually as well, like for the original graphical pixel art obscur principles, except some slight eq filtering.
Penulis: Monpauvrelieu
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10:14
Basicly the same patch ashttps://www. Freesound. Org/people/gis_sweden/sounds/395016/. I let it play for a while then i start "doing things". . . It's not beautiful but its what it sounds like when you playwith a modular synth. Think i'm done with this patch. Unpatching time.
Penulis: Gis Sweden
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00:01
The sound of a piece of packaging paper paper punched by the fist. A very thick sound. Also sounds like a gun shot. Recorded using the sampler in redrum in propellerhead reason 5. Equalizing used to get rid of noise and harsh frequencies and maximizer use to make sound audible. Recorded on 3 jan 2012.
Penulis: Afleetingspeck
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00:08
Glitch effect made with fl studio. You can use my sounds freely. It would be great if you credit me. Leave a comment and tell me for which project you used it. Daniel lucas, danlucaz. 2021.
Penulis: Danlucaz
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02:06
Sound is a home-made circuit bent walkie talkie fashioned into a sort of opto-theremin. Main fx used to process it: boss xtortion and wattson superfuzz, with various other fx switched on and tweaked in the middle. Very much like a chainsaw in the beginning. . . That or a motorbike. The "reving engine" effect was created by blocking the amount of light going to the photocell (which was ripped out of a furby!).
Penulis: The Semen Incident
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02:38
This is the unprocessed version of my "sci-fi ambient drone" upload. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. I took a quick 8-second drum loop from my teenage engineering po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. This program is based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Enjoy :).
Penulis: Niedec
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00:25
The end result of plugging your tascam dr-05 recorder into the auxiliary output of my chevrolet aveo's car stereo: pure auditory madness!. Feel free to use this sound for whatever projects or pure enjoyment that you see fit. Have a blessed day!.
Penulis: Amichaelwilson
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02:11
Mind the loudness and piercing frequencies. Feedback made using only a self-patched random*source serge triple+ waveshaper, or tws+. Recorded with and formatted with splices for use with the make noise morphagene, but can use for and with whatever of course. Warning that it's it's quite high pitched so you may need to pitch it down with the morphagene's pitch knob a good bit if you want it less harsh. I think i acidentally hit splice instead of record one time so there might be a random short splice somewhere, but maybe it adds some splice length dynamics. . .
Penulis: Exhapax
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02:01
This was recorded during a harsh storm here i stockholm. Harsh winds blowing thru a small forest. Details such as leaves rustling and hard stormy winds are key components in this recording. It sounds like a storm is approaching what do you think?. I honestly don't remember what i did in post. . . I think i removed alot of bass/rumble, added an expander to remove some unwanted noise to help the winds and leaves to stand out. I probably used rx to clean up some unwanted noises. Equipment:zoom h5 + sony ecm 6080s condenser mic. This was a test to see how the stereo configuration on the ecm 6080s sounded like. I really like it but i would prefer an ab configuration with 2 dpa 2011 or even 2 4060. . . I like the sound it was able to capture even if it may be a little to "centered". I probably will try to use it for my future hiking trips to capture rivers and general ambiances, if i get something special i will upload them here. Hope you like it.
Penulis: Kristoffer Andersson
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00:05
Results from running randomly-generated neural networks (all weights in neuron connections start random and then slowly drift when generating). Although sample rates used are 44. 1 and 48 khz, sounds pretty lo-fi. The reason could be input compression needed for network to actually work. Each sound channel is an output from two separate neurons in the network. Each sample in this pack is generated by a separate network, as they wasn’t saved anywhere after they produce a thing. Global parameters (output compression, neuron count, drift rate etc. ) aren’t the same from sample to sample, too.
Penulis: Arseniiv
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01:35
This sound was created by mistake and i thought it sound perfectly like a bad transmission from radio or spacestation. I´ve cut the audiofile so it is loopable. And as always if you like this sound, feel free to use it for your production. Just give me credit. For individual sounddesign just hit me up. Cheersxdimebagx.
Penulis: Julius Galla
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00:60
My headphones started to screw themselves over while i was going for a walk with them and it started pouring in the middle of my walk. Which made my headphones pretty much unusable and it seemed to make this strange static noise even when turned off. It was actually kinda creepy but i did realise that this would make for a good sound for a videogame or movie that needs static of some kind. It's just too bad my headphones don't work anymore. Feel free to use this sound however you may please, you don't even have to credit me. It would be appreciated if you did though!.
Penulis: Nickisawsome
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00:08
This is the original 8-second drum loop that i ran through akaizer for my "sci-fi ambient drone" upload. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. I took a quick 8-second drum loop from my teenage engineering po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. This program is based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise. As you can hear from my other uploads, the results are so different it's almost unrecognizable. Definitely worth trying yourself!.
Penulis: Niedec
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02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Penulis: Niedec
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